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1999-01-08
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411 lines
__/ __ __/ / /
/ / / /
_/ / / / /
/ at / he _ / histle
____/ _/ __/ __/
F R A N C E 9 8
ABOUT THE 1.2 UPGRADE
---------------------
To apply the upgrade simply run the provided installer script. Read the
History.doc document to know what's new in version 1.2.
LOAD THE GAME
-------------
"ETW: France 98" is distributed on four floppy disks and requires about 10MB
of hard disk space to be fully installed. To install it to your hard disk
execute the installation script on disk 1. The game CANNOT be played from
disks.
The CD version can be played directly from the CD-ROM or can be installed on
the Hard Disk simply copying all the files in the disk to an hard disk
drawer.
LET'S PLAY!
-----------
The first screen, the "Main Menu", permit access to all game parameters.
Options can be selected using the mouse, a joystick in port 2 or the
keyboard (cursor keys).
PREFERENCES
By this menu is possible to change all game, video and audio parameters.
It's suggested to save your own configuration after you select the screen
mode in the "Video" menu (yes, game and menu can be played on any screen
resolution. Anyway the "PAL:Low-Res" will be your best choice probably
expecially if you don't own a Zorro3 or a CVPPC/BVPPC graphic card).
Almost every change in the "Game" menu influences only the simulation mode,
the arcade parameters are fixed.
Notice: CyberGraphX v3 has a bug in the double buffering, so if you see
flickering graphics try the VIDEO option "FORCE SBUFFER".
GAME START
Starting the "Arcade mode" you can play with any of the 10 strange arcade
teams in "Challenge" mode. In this competition you must win match after
match all the remain 9 teams; a draw or a loose makes the game over. If
you win all nine matches, a new unselectable team will fight you to compete
in a final match for the "Golden Whistle".
The "Whistle Tour" mode is a way to play a little cup by select eight, four,
or two teams controlled by human or cpu players, you can play this
tournament both with arcade and normal teams.
With the Simulation mode you can play the World Cup tournament by selecting
which of the 32 teams you will control, do this by pressing mouse or
joystick button on any team: by pressing one time the team box becomes blue:
this means that the team will be controlled by joy port; by pressing a
second time the team box becomes red: team will be controlled by mouse port;
by pressing a third time the team box becomes dark gray: that makes the team
unselected (this function is useful on custom competition to chose the
number of teams).
TEAMS
-----
Each Arcade team is different from the others, here is a little table that
shows Velocity, Shooting, Heading, Passing, Tackling and Goalkeeper (G)
abilities of each team (all players of an arcade team are equal):
______________________________________________________________________
| |
| Velocity Shooting Heading Passing Tackling G |
| |
| Sick Fighters ***** ***** *** ******* ******* 8 |
| |
| Super Horrores ******* *** ********* ********* *** 6 |
| |
| W.W.Fetentation ***** ***** ********* ***** ******* 4 |
| |
| The Simmons ***** ***** ***** ***** ********* 6 |
| |
| AAA Team *** ********* *** *** ********* 4 |
| |
| Wacky Rages ***** ******* ********* ********* ***** 4 |
| |
| Mortal Kontract ********* ***** ***** *** *** 6 |
| |
| Okutognokken ******* ******* ******* * *** 6 |
| |
| Nankaktus ***** ********* ********* ********* * 8 |
| |
| Zozziack Knights ******* ******* ******* ***** *** 6 |
|______________________________________________________________________|
ARCADE MODE
-----------
Arcade matches are a bit different from classic soccer matches, they are
played on a field delimited by walls so that the ball can never go out of
play, there is only one period and there are not fouls. You can also find on
the field some bonuses (marked with yellow points in the scanner):
cannon - Your shoot will be VERY powerful.
tornado - The opponent will be freezed for 5 seconds.
glue - You'll win every tackle for 8 seconds.
shoe - You'll be very quick for 8 seconds.
HILIGHTS
--------
Save your best game actions by pressing the space bar durying the replay (to
enter the replay press R), this will save your highlight in memory.
When the game ends, go in the "Highlight" menu and select the "Save" option
to save them to disk or "View" to view them.
GAME CONTROLS
-------------
Three metods are supported: Amiga joystick (1 Button Joystick), Sega
joystick (2 Buttons Joystick), CD32 joystick (6 Buttons Joystick).
Starting with game version 1.1 the game can also be controlled through the
keyboard, with two different method. The first method (KEYBOARD 1) is equal
to the two buttons joystick (sega joystick) and the second (KEYBOARD 2) is
equal to the joypad control. For this reason you'll find only the key<->joy
equivalences instead of the single key working method.
To fill the game control is high recommended the "Practice" option in "Game
Start" menu. You can approach corner kicks, free kicks and penalties too.
RUNNING WITHOUT THE BALL
With Amiga and Sega joystick the player runs in the directions of the
joystick with a little acceleration. To reach the max speed you must run in
the some direction for about 2 seconds. To hold the max speed reached you
must hold joystick in running direction, or al last you can turn it over 45
degrees at once, until the player turns to joystick direction. Let's make
some practice, it's not difficult like it sounds.
The only difference using the CD32 pad, is that when you run in some
direction for about 2 seconds, the player will accelerate to the max speed
only if the right shift button is pressed (FORWARD).
RUNNING WITH THE BALL
The method is the same described above, but watch out for the max speed that
spins the ball forward. To hold the max speed whit an Amiga or a Sega
joystick, like the "whitout ball" method, don't turn joystick over 45
degrees at once.
SHORT PASS
Amiga joystick: press and release quikly Fire button.
Sega joystick: press and release quickly 2nd button.
CD32 joystick: press Blu button.
LONG PASS
Amiga joystick: hold Fire button.
Sega joystick: hold 2nd button.
CD32 joystick: press Yellow button.
Note the "Long Pass" option in the "Preferences/game" menu that can be
switched between "Targeted" (default) or "Free". With "Targeted" the ball
will be always targeted near to a player of your team, about in the joystick
direction (depends if there are any player there).
With "Free" the ball will follow only the joystick direction; it's possible
to kick in a mid direction between two near joystick directions. For
example when you start to press long pass button with the joystick in
"north-est" direction and turn quikly the joystick in "est" directiion, the
ball will follow a direction between "north-est" and "est".
CROSS
Amiga joystick: hold Fire button when the ball is on bands near the opponent
goal.
Sega joystick: press and release quickly 1st button.
CD32 joystick: press Green button.
SHOT
Amiga joystick: hold Fire button when the ball is near the opponent goal.
Sega joystick: hold 1st button.
CD32 joystick: press Red button.
There are nine way to address a shot, it depends by the joytick direction
when the button is pressed. By thinking the opposite goal is at the right,
here you all the nine shots you can choose from:
7 4 1
\ | /
\|/
8--5--2
/|\
/ | \
9 6 3
1: Normal shot near left post.
2: Normal shot near centre of the goal.
3: Normal shot near right post.
4: High shot near left post.
5: High shot near centre of the goal.
6: High shot near right post.
7: Lob shot near left post.
8: Lob shot near centre of the goal.
9: Lob shot near right post.
IMPORTANT: Consider that sometimes the shot can be very high and imprecise,
that depends by individual shooting abibity: if it is too low, there are
more probabilities to execute an imprecise shot.
CORNER KICKS AND FREE KICKS
Moving joystick left and right, move up and down to fix the shot height;
take shot to kick in the marked direction or make pass by moving joystick in
one of the eight directions.
PENALTIES
Just press the button when the shot sign is over the direction you want to
kick. Hold Fire button to select the shot power. Consider that the more is
the power the more is the height, and the lower is the player shot ability
the higher is the probability to kick too high, so calibrate the power at
your own risk...
SUBSTITUTIONS AND TACTIC CHANGE
To do a substitution or to switch your players position during the match,
hold up (or down to change the tactic) the joystick for about 2 seconds when
the game is stopped, example duriing a corner, a throw in, a free kick,
a kick off, etc.
CURSOR CHANGE
The cursor that indicate the active player is switched automatically between
your players if there is a player nearest to the ball than the active one AND
if you let the joystick/joypad in central position (no direction), this is
very useful since it prevents an accidental player change when you are following
an adversary, but you may need some time to get used at this control. Anyway
if you are using a CD32 joypad or the keyboard you can switch to the nearest
player by pressing "Left Shift" (REVERSE) or the corrisponding key.
KEYBOARD CONTROL
Each player, RED or BLUE, has ten mapped keys, only six of them are used
with the KEYBOARD 1 control method. You can change this mapping keeping two
files called "key_blue" and "key_red" in the same directory where the etw
executables (etw and game) are located, look at the file key_example to see
how these files are made.
Here is the default keymap for the BLUE player:
[S] [Z] [X] [C] - JOY DIRECTIONS
[Space] - RED (button 1)
[B] - BLUE (button 2)
[N] - YELLOW
[M] - GREEN
[LShift] - FORWARD
TAB - REVERSE
Here is the default keymap for the RED player:
Cursor keys - JOY DIRECTIONS
[0] (n) - RED (button 1)
[Enter] (n) - BLUE (button 2)
[1] (n) - YELLOW
[2] (n) - GREEN
[RShift] - FORWARD
+ (n) - REVERSE
Note: (n) means numeric keypad.
ROLE MODE
---------
This feature permit to control only a player in a team during all the
match. The selection of that player can be done in the "team setting" menu
(the last menu before the match loading) by putting the marker on the
desidered player and pressing [R], press [R] again to deselect role mode.
IN GAME KEYS
------------
DURING PLAY
[P]......... Pause
[Esc] [Q] .. Exit to menu (exit during competition make you loose the match)
[R]......... Replay of the last action
[S]......... Activate/deactivate radar
[X]......... Switch radar position and dimension
[L]......... Show match stats
DURING REPLAY
[R]......... Toggle slow/normal mode
[Space]..... Keep the replay as a "Highlight"
AT THE END OF THE MATCH
[R]......... Replay the whole period (only if you have enough fastram).
[P]......... Play again the same match (only if friendly).
HIGHLIGHTS
----------
The "Highlight Menu" permit to view, to load and to save actions replays.
You can save one or more replays in a match, it depends by available free
ram. To save a Replay just press [Space] while it runs and when the match is
over or if you exit from it, press "Save" button in Highlights menu.
CREDITS
-------
CONCEPT
Daniele Caramaschi (danic@floating.com)
Gabriele Greco (gabry@promix.it)
CODE
Gabriele Greco
GRAPHIC
Daniele Caramaschi
BETATESTING
Andrea Carolfi
Francesco Dutto
Maurizio Faggioni
Lorenzo Morselli
Thomas Steiding
DISTRIBUITION
Epic Marketing (epic@swol.de)